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notícia [PS3]
Transformers: Fall of Cybertron recebe patch com balanceamentos no multiplayer
29AGO2012 às 18:57, por Ivan Nikolai Barkow Castilho (Soul Zonik)
O multiplayer de Transformers: Fall of Cybertron recebeu uma atualização com balanceamentos. Confira abaixo as mudanças:

Infiltrator

  • Scatterblaster damage increased to 15 per pellet from 12 – Those who got early access to the demo know the scatter blaster started off as a beastly weapon, we overshot our correction and we’re hopeful we’ve found the right setting.
  • Fireblast upgrade burn damage increased from 15 per second to 20 per second – The reduction in pellet damage was not being offset enough by the fire damage, so we’ve upped the fire damage a bit, each shot will do an extra 10 fire damage.
  • EMP Intercooler upgrade now changes the grenade recharge to 10 seconds instead of 7.5 – We know its super fun to run around throwing emp grenades willy-nilly, but it was too much.  Besides, you can get the Intercooler pickup and still go crazy.

 

Scientist

  • Gear Shredder homing increased – This weapon is showing up as the weakest of the scientist weapons and we think the best way to improve it is to increase its homing function.
  • Sentry Damage increased from 8 to 10 per shot – The sentry was not quite giving the offensive boost we were hoping for, this should help.

 

Destroyer

  • Reduce the Thermo Rocket Cannon damage from 300 to 250 – The Destroyer was showing up as the most powerful class by a small margin and we think the Thermo Rocket Cannon is a big reason.
  • Chaos Rift Combuster Damage and Damage Radius significantly increased – You should be doing closer to 300 damage if you manage to hit a guy with both the initial blast and a cluster bomb. Hopefully this make the Combuster a better option.
  • Barrier Cooldown increased from 7 to 10 seconds – 7 was too fast, it was practically always available

 

Titan

  • Harvester damage reduced from 20 to 17 – This combination of damage output and healing was too much, we’re preserving the healing functionality and reducing damage.
  • EDK Techvolt damage increased to 140 from 115 – The beams look cool, but it needed a little more bite.
  • Flak Shield can absorb 500 damage instead of 666 – The flak shield was showing up as clearly being a better choice than whirlwind so we’re slightly reducing its power.
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COMENTÁRIOS (mais recentes primeiro)
Páginas: [ 1 ]

metreload
cara, a historia do primeiro eu achei muito boa, nesta continuacao, vale a pena somente para fans, mas ao meu ver, nao chega nem na metade do primeiro, uma pena
tbm esperava muito mais do jogo
Postado em 30/08/2012 às 06:01.
Pyro.
A demo do jogo nao me agradou nem no single e nem no multi, e eu tava ansioso por ele
Postado em 29/08/2012 às 21:49.
Páginas: [ 1 ]
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